Unlike Black Ops II, where there are important choices, a well-developed story, new mechanics and a lot of innovative things going on. A clear lack of inspiration and imagination in Ghosts that derives into repeating the same mistakes from the franchise and even making them bigger. This one was developed by Infinity Ward, and if there's one thing that has been proved time after time, is that Treyarch develops the best Call of Duty titles.Īfter all, when you compare Call of Duty Ghosts (Infinity Ward) with Call of Duty: Black Ops II (by Treyarch), you clearly see the difference at first sight. The Call of Duty franchise has different developers working on different titles. BUT, in the end, none of that really mattered, as it didn't really happen. An amazing and interesting premise, and definitely a bold new take for the franchise. It was going to be about these two brothers and their special missions once the United States is invaded by a federation of enemy countries.īeing overpowered and under attack, the story was supposed to be on a smaller scale and focusing more on the human aspect of these soldiers.
Different from what we were used in Call Of Duty titles where we've usually centered in big-armed conflicts, international missions and such, this one was supposed to be more intimate.